The type and number of items are set by the type of fish (often randomly chosen from a list). If the pond tries to breed a new fish but is full, it creates a miniquest: give us this item. It takes 1 to 5 days to breed a new fish, again depending on fish type. When you throw that first fish in, you set the type of pond (you can reset it later) and, depending on the type of fish, it has a maximum population of one or three.įish in a fish pond multiply, even if there's just one fish in it. The catch is that a fish pond only holds one type of fish. 5000 gold, 300 stone, 5 green algae, 5 seaweed. ![]() Drops are lost if not collected by the end of the day.Ī fish pond is a remarkably cheap structure. A fish pond can produce only one drop per day, but some drops are things like "ten magma geodes" or "two squid ink" so one DROP doesn't mean one ITEM. Other drops include gems, ores, geodes, totems, and other valuable goods. The most common drop is roe, an item whose price is based off the price of the fish (always at base quality). The drop rate and what can be dropped is different from species to species and is frequently dependent on the population: the best drops require a high population, while low populations rarely drop anything at all. Legendary fish are incompatible with fish ponds.Įach type of fish can produce items. These intervals are set by the species, the fastest breed each day, the slowest every five days. ![]() The population of a fish pond increases by one at regular, predetermined intervals. A sign (any type) may be placed on the fish pond to show the current fish and population count. It will contain between 1 and 10 fish of that type. It costs stone, green algae, and seaweed, and builds much more quickly than most structures.Ī fish pond can hold one type of fish, and only one. A Fish Pond is a 5x5 structure built by Robin the carpenter.
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